Of all the games that I have played, never have I levelled any criticisms against the creators except those creators in Imsoniacs Inc. that created Resistance 2. Not that Imsoniacs are any good for the creators have proved to be imaginatively creative when designing Resistance: The Fall Of Man. This game is addictive in that once you get the hang of handling the controls, you tend to repeat play so many times from easy mode to superhuman.
Resistance 2 is not a great improvement over Resistance One. Sure, the ability to heal automatically is better than when you have to look for health pods during game play as in R1. Another slight improvement is the introduction of the Magnum. As for weaponry, the addition of the Wraith, the Bellock, the Marksman, the Spider grenades merely padded gameplay for nothing. Weapons from R1 are sufficient to defeat Daedalus and his Chimera soldiers. The shotgun was a letdown, being only armed with 16 shells instead of 24 and the Bullseye with 35 rounds to a magazine.
I find some of the scenes faded too quickly for me to enjoy when winning a battle. One example is when Nathan Hale and his squad of sentinels were fleeing in a Chimera space pod after having placed explosives in the enemy warship. There were 3 explosions to show that Nathan Hale was successful and before I could watch a chain of explosions breaking the ship which should plunge to earth in a huge explosion, the scene quickly faded to Hale's space pod making an almost vertical plunge which unrealistically did not explode.
Another scene concerned the death of some sentinels. While Hawthorn was spectacularly ripped apart by Daedalus, how Major Blake died was not shown. You merely see him slumped with blood covering his chest. Warner was simply attacked by Daedalus, lifted up and dropped to die in front of Hale. But the worse death scene was how Nathan Hale died. Imagine, the hero of Britain who single-handledly defeated the Chimera, was executed by a bullet in the head from a deranged sentinel by the name of Capelli who, throughout game, never shot straight and was saved by Nathan Hale many a time.
Another weak scene was the fission bomb explosion aboard the Chimera's mother ship. The scene showing the explosion and the destruction of the Chimera ships was too brief. I would expect to see ships breaking up in slow motion.
At the end of the game, one is left wandering whether the Chimera is really defeated unlike, as in Britain, Captain Parker announced quite certainly of the defeat of the Chimera.
In conclusion, I would not recommend this game to anyone. I will enjoy Resident Evil 5 much better than Resistance 2. It is one huge disappointment.